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- on mouseDown
- puppetSprite(11, 1)
- set the memberNum of sprite 11 to the number of member "GG_DOWN.PICT"
- puppetSound("bongo11.aif")
- updateStage()
- end
-
- on mouseUp
- set the memberNum of sprite 11 to the number of member "GG_UP.PICT"
- updateStage()
- puppetSprite(11, 0)
- SetReturn()
- sound stop 1
- sound stop 2
- puppetSound(0)
- unloadMember(member "GG_DOWN.PICT", "bongo11.aif")
- GoHOT("GG.Dir")
- end
-